___|         _ \           \ \        /                                       
   \___ \        |   |           \ \  \   /     _ \    _` |  \ \   /    _ \    __| 
         |       __ <             \ \  \ /      __/   (   |   \ \ /     __/   |    
   _____/   _)  _| \_\  _)         \_/\_/     \___|  \__,_|    \_/    \___|  _|    


  ##########          #   ######              #   # ######### #        
  #        #         #      #        ######   #   #         # #   ###  
          #     #   #   ##########        #   #   #         # ####     
         #       # #        #             #   #   # ########  #        
        #         #         #             #      #         #  #        
      ##        ## #        #      ##########   #          #  #        
    ##        ##    #        ####             ##    ########   ####### 
My Blog
StoryCharactersStealth MechanicsWorld BuildingWikiBlogRepository

Stealth Mechanics

This game functions like a Stealth text adventure, and eventually will flesh out RPG elements over time.

Commands

Ereil - Allows the player to lure the monster or enemy in your direction.

Eblouir - Allows the player to stun the enemy, which will eventually evolve into elemental types.

Plege - Allows the player to trick the monster or enemy into a trap.

Enemy Behaviours

I'm currently working in the ability for the enemy to do quips based on encountering the player before.

I am also decided between full procedural generation for enemy names or pre rendered generated names.