Stealth Mechanics
This game functions like a Stealth text adventure, and eventually will flesh out RPG elements over time.
Commands
Ereil - Allows the player to lure the monster or enemy in your direction.
Eblouir - Allows the player to stun the enemy, which will eventually evolve into elemental types.
Plege - Allows the player to trick the monster or enemy into a trap.
Enemy Behaviours
I'm currently working in the ability for the enemy to do quips based on encountering the player before.
I am also decided between full procedural generation for enemy names or pre rendered generated names.